Hideo Kojima Reflects on the Innovative Radio Mechanics of the Original Metal Gear

  • Harper Lee
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Hideo Kojima Reflects on the Innovative Radio Mechanics of the Original Metal Gear

37 years after its initial release, Hideo Kojima reflects on what made Metal Gear groundbreaking, emphasizing the significance of its portable radio over its stealth-action gameplay. Metal Gear, which launched on the MSX2 in Japan on July 13, 1987, was a milestone in gaming by being packed with features that were advanced for its time. As Kojima reminisces, it’s worth noting he was only 23 when the original game was introduced.

The main focus of Kojima's reflection centers on the portable radio transceiver. In the game, Solid Snake uses this device to communicate with other characters, including Big Boss, who assigns him the mission involving the titular Metal Gear. Kojima highlights that this feature was interactive, allowing players to both send and receive communications, making the experience more engaging.

Kojima notes that the radio transceiver evolves with the player’s journey, making dramatic events feel more immediate and connected to the other characters. This functionality allowed the game to depict the player's current situation while simultaneously hinting at other characters' stories and situations.

He also points out that many of today's shooter games adopt a similar communication mechanism, signifying its importance in the original game. However, despite its critical role, Kojima feels that the radio's interactive quality was often overshadowed by the emphasis on the game's stealth elements.

Although Metal Gear was released 37 years ago, it remains accessible today on modern platforms via the Metal Gear Solid Master Collection Vol. 1. This collection includes the original game bundled with Metal Gear Solid, available for separate purchase as well.

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